STEAMConf Barcelona 2017

3rd. International Education Conference

CosmoCaixa, Barcelona, April 20, 21 & 22

 

Workshops

 

Friday, 21 April

 

9.00 Workshops and Conference Registration

The workshops are designed to be attended in real time and with hands on. They present projects that can be easily taken to the classroom and inspire other projects. These workshops provide specific proposals that can be introduced on Monday in the classroom and are for discovering what is being done locally and everywhere else, for finding inspiration from the experiences of other teachers and researchers, for comparing ideas with those of other participants and for sharing doubts and concerns.

 

10.00 Parallel Workshops

 

11.30 Coffee Break

 

12.00 Parallel Workshops

 

13.30 Lunch, provided for participants on both activities only (Conferences + Workshops)

 

Choose and sign up! A double bill that’s a must-see!

 


 

10.00-11.30 7 parallel workshops

 

1 Creativity and learning through play: making simple things fascinating and unique

 

Arvind Gupta, is an engineer from the Indian Institute of Technology, Pune (India). He renounced his professional career to inspire children to have fun doing science.

 

What does the high speed Transrapid monorail train have in common with five round magnets, a pencil, a rubber sole and an old CD? Magnetic levitation.

Plastic straws, sticky tape, old newspapers, empty plastic bottles, matches and matchboxes… are just some of the pieces of trash that invite you to take part in this inspiring workshop. You will discover that it is possible to do fascinating and unique things using simple materials.

 

 

steamconf-programa-speaker

Arvind Gupta is an Indian toy inventor and populariser of science among children. By creating simple toys using trash and everyday items, he designs tools to illustrate the principles of science in a memorable way. He works at The Children’s Science Centre in Pune (India). He is the author of numerous books available in English, Hindi and other Indian languages, including, Little Toys, Amazing Activities, Science from Scrap and Science Skills & Thrills: The Best of Arvind Gupta. His low cost equipment for science and technology education is available in PDF format from UNESCO. Many of his toy designs are explained in one-minute videos.

 

 

2 Innovate science education in the early years of childhood

 

Jordi Cantons Palmitjavila, is a graduate in Biology and a senior lecturer on Childhood Education at the UVic-UCC Faculty of Social Sciences in Manresa (Barcelona)

Imma Brugarolas Criach, is a graduate in Psychopedagogy and a senior lecturer on Childhood Education at the UVic-UCC Faculty of Social Sciences in Manresa (Barcelona)

 

Lab 0_6 is a science discovery area for young children at the Social Sciences Faculty of Manresa University (UVic-UCC). It is designed for schools, families and for training teachers. The aim is to provide children with the opportunity to learn and experiment and to awaken their interest and motivation in the world of science. Lab 0_6 offers proposals and activities for experimenting according to the children’s interests. This workshop presents some of the proposals that can be found at Lab 0_6 so that attendees can interact and experiment with them.

 

 

steamconf-programa-speaker

Jordi Cantons Palmitjavila is a graduate in Biology and has a Masters in Biological Anthropology and in Advanced Microbiology. He is a senior professor of Childhood Education at UVic-UCC’s Faculty of Social Sciences in Manresa. He is part of the Research Group for Experimentation and Learning of the same faculty. He is a former associate professor at UAB and collaborative professor at the Universitat d’Andorra.

@Jcanpal

 

steamconf-programa-speaker
Imma Brugarolas Criach is a qualified teacher. She has a degree in Psychopedagogy and a Masters in Education and ICT. She is a senior professor of Childhood Education at UVic-UCC’s Faculty of Social Sciences in Manresa and is part of the Research Group for Experimentation and Learning of the same faculty. She is a teacher at the Barcelona Education Institute.

 

 

3 STEAM + Project Based Learning: how to design good projects and apply them in the classroom

 

Bob Lenz, executive Director of the Buck Institute for Education (BIE), Novato (USA)

 

What is transformative learning like through PBL and STEAM? How can students, teachers and school administrators work together to share the objective of achieving good results with a more in-depth learning? How can teachers design real STEAM projects for all primary and secondary school subject areas? Bob Lenz will share stories and practices from his own experience as co-founder and director of Envision Education. He will also reveal how transformative results for all learners can be obtained using elements provided by BIE’s Gold Standard for Project Based Learning.

 

 

steamconf-programa-speaker

Bob Lenz is an authority in the US on redesigning secondary education, project based learning, 21st century skills education and on performance assessment. The William and Flora Hewlett Foundation has recognised him as a Senior Deeper Learning Fellow. He is the author of Transforming Schools: Using Project-Based Learning, Performance Assessment and Common Core Standards, recently published by Jossey-Bass Wiley. Before taking the helm at BIE, Bob co-founded Envision Education, serving as CEO and Chief of Innovation until 2015.

@pblbob

 

 

4 Nanokit: experimental teaching materials on nanoscience and nanotechnology for secondary school

 

Julio D. Pérez, CESIRE (area for science and the environment). Department of Education, Generalitat de Catalunya, Barcelona

 

This workshop is based on the presentation of the different activities included in Nanokit, designed as part of the NanoEduca initiative, which is promoted by CCiTUB (Scientific and Technological Centres of the Universitat de Barcelona), ICN2 (Catalan Institute of Nanoscience and Nanotechnology), UAB (Universitat Autònoma de Barcelona) and CESIRE, part of the Department of Education. The initiative receives funding from the Spanish Foundation for Science and Technology (FECYT) and the Severo Ochoa Programme.

 

The Nanokit is an interdisciplinary proposal that includes activities that reveal the most basic of experiments (conductive ability of graphene) as well as others that are directly applicable (use of piezoelectric sensors). Another of the ideas that the Nanokit aims to convey is the interconnectivity and complementary nature between disciplines, by including activities that allow skills to be worked on that are related to different knowledge areas in line with the STEM education concept.

 

The activities encourage student creativity based on the design of possible applications of nanotechnology, at the same time as trying to involve them in the discussion regarding scientific and social challenges posed by the nanoworld and the impact that progress in science and technology has on our lives.

 

 

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Julio D. Pérez, is a secondary school teacher and an expert in teacher training on physics. His main research interests involve the improvement of science knowledge among students. He has taken part in various teacher working groups for innovation and education, including DIATIC, which aims to encourage the integration and use of ICT in science education and learning.

@pereztud

 

 

5 Makey Makey: touch becomes music

 

Eric Rosenbaum, MIT Media Lab, Massachusetts Institute of Technology, Cambridge (USA)

Catherine Siller, artist, performer, and educator, Boston (USA)

Marc Sibila, Instròniks, Navás (Barcelona)

 

What if the dancers didn’t follow the music but generated it by their movements? What if we could make a synthesizer out of people? We’ll experiment with the Makey Makey invention kit, triggering digital sounds through skin-to-skin contact.

 

 

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Eric Rosenbaum wants to amplify your imagination. He is a member of the Scratch Team at MIT Media Lab, where he completed his dissertation, “Explorations in Musical Tinkering”. He is a co-inventor of the Makey Makey invention kit and developer of Glowdoodle, Singing Fingers, MelodyMorph and other technologies for creative play.

@ericrosenbizzle

 

 

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Catherine Siller is an artist, performer, and educator who works with projections: projected images and text, projected social ideals, projected versions of herself. She develops custom software so she can dance with her digital doubles. Her work as an educator empowers students to include new technological tools and at the same time study the concept in more depth

@catherinesiller

 

 

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Marc Sibila is a professor, musician and maker. After spending time in the industrial sector, he now works at EDN school in Navàs (@EDN_navas) where he teaches technology, music and robotics to secondary and baccalaureate students and also those on vocational training courses. He is also a guitar teacher at the local music school, EMM Mestre Castella de Navàs and plays and has played different instruments in numerous music groups. For the last few years he has also been a Maker on the Instròniks education programme (@instroniks) where technology and music come together to create different devices and instruments that can be used to create music. You could say he is a luthier of 21st century electronic instruments.

@MarcSibila

 

 

6 A robot as your personal home tutor

 

Jordi Albó is the coordinator of robotics at the La Salle Campus Barcelona – URL and innovation manager for Social Robotics at Everis – NTT Data, Barcelona

 

Come and try out the new educational website that is impressing the most prestigious technology centres around the world with its personal home robot tutor. Robot is a support teacher that will help children to complete a specific activity or to carry out tasks themselves. Communicate directly with the robot using natural language, keeping your hands free to work on your projects. Behave like a child for a while, discover the robot’s resources and interact with it!

 

 

steamconf-programa-speaker

Jordi Albó is an associate professor at La Salle Campus Barcelona – Universitat Ramon Llull (URL), director of Robotics at La Salle Almere and innovation manager for Social Robotics at Everis-NTT Data. He has a PhD in Mechatronic, Robotic and Automation Engineering, a Masters in Telecommunications and a degree in Electronic Engineering, all three from La Salle-Universitat Ramon Llull (Barcelona).

@jalbocanals

 

 

7 Learning Studios. Part of “Reinvent the Classroom”: Introduction to 3D Design

 

David Hispano, Technology and Robotics teacher and Head of ICT Teaching at the Collserola Foundation.

 

Learning Studios are equipped with powerful tools and technology where the school’s students can design, create and invent using methodologies such as design thinking to acquire skills and competences for the future. When we think about this space, we don’t view it as a space where technology is the purpose of learning, rather a place that allows us to work with student-centred methodologies in which teachers act as guides in the process. Our Learning Studio enables us to continue to make progress in the changes in methodology that we have been implementing at the school for several years.
Learning Studios are currently in place in 60 schools around the world, which cooperate on different activities designed to improve competencies in areas that include:

 

  • Empathy and design thinking: using tools to reach outside the classroom’s walls to enable students and teachers to create solutions to open-ended challenges.

 

  • Visual communication and design: viewing graphic design as an important tool for delivering a powerful message, whether describing an initial idea or promoting a finished product.

 

  • Invention literacy and maker mindset: taking apart and building objects—both real and virtual—to enable us to understand how they are made and how we can make them better.

 

  • 3D design and modelling: developing the ability to use digital fabrication tools as part of an interactive design process.

 

  • Digital storytelling: creating videos and animations to tell a compelling story.

 

  • Social entrepreneurship: cultivating entrepreneurship skills in students and the motivation to use these abilities to help society. The goal is to devise projects that discuss global themes, but from a local viewpoint.

 

steamconf-programa-speaker

David Hispano With a degree in Hispanic Studies, his career, however, has always been associated with IT training. He teaches IT and robotics at secondary level and also works as a teacher trainer in the use of new technologies. A maintenance technician and system administrator in Windows environments, he is passionate about collaboration projects associated with teaching. One idea that always accompanies him when teaching on technology use: “Apply that which brings value.” Changing the technologies in the classroom without changing the methodology is absurd; in the same way that changing what works just to be able to say we are innovating is illogical.

 

I firmly believe that we cannot stand still and that for educators, training must be ongoing. For that reason, I strive to stay up-to-date on the latest innovations in education, without losing sight of the goal: to guide my students so that they can achieve meaningful learning

 

“Tell me and I forget. Teach me and I remember. Involve me and I learn.” – Benjamin Franklin

@dhispano

 

 

11.30 Coffee Break

 

12.00-13.30 7 parallel workshops

 

1 Beetle Blocks: Make jewellery using code

 

Eric Rosenbaum, MIT MediaLab, co-inventor of the Makey Makey kit. Massachusetts Institute of Technology, Cambridge (USA)

Bernat Romagosa, software engineer, Barcelona

 

Try out our new visual programming language, based on Scratch, that lets you create 3D designs. You’ll learn how a simple program can generate a complex shape that might just become a beautiful piece of 3D printed jewellery.

 

 

steamconf-programa-speaker

Eric Rosenbaum wants to amplify your imagination. He is a member of the Scratch Team at MIT Media Lab, where he completed his dissertation, “Explorations in Musical Tinkering.” He is co-inventor of the Makey Makey invention kit, and developer of Glowdoodle, Singing Fingers, MelodyMorph, and other technologies for creative play.

@ericrosenbizzle

 

 

steamconf-programa-speaker

Bernat Romagosa is a software engineer from Barcelona. Commissioned by Citilab Barcelona, he develops an on-line programming school, a social knowledge management system and different educational applications. He is the main author and developer of Snap4Arduino and, since 2013, the main developer of Beetle Blocks. Currently he is working for Arduino SRL, where he is responsible for the development and maintenance of Snap4Arduino. He is a graduate in Computer Sciences and has a Masters in Free Software, both from UOC (Universitat Oberta de Catalunya).

@bromagosa

 

 

2 Without conflict there is no maths

 

Sergi del Moral, is a teacher and part of the leadership team of the Institut-Escola Les Vinyes in Castellbisbal (Barcelona)

 

The idea behind this workshop is to create a maths activity in three acts, an original idea by Dan Meyer that encourages the resolution of problems in a creative, participatory, inclusive, visual, fresh, applied and enjoyable way. David Mamet says that the work of a playwright involves amazing the audience with what is about to happen, not only explaining and suggesting what might happen. Can a parallel be drawn in education? We suggest this workshop be done as a group, live and on the spot.

 

 

steamconf-programa-speaker

Sergi del Moral is a teacher and part of the leadership team of the Institut-Escola Les Vinyes in Castellbisbal. He wants to encourage people to want to learn. Currently he is learning how to create transformation processes that contribute to offsetting the weight of subject work by developing and improving others that focus more on action, the students, problem solving and meaningful learning.

@sergidelmoral

 

 

3 When learning is a challenge

 

Víctor Alegre Zaera, is a member of the founding group and currently a teacher at the Sils Institute, Sils (Girona)

 

Project work has a long tradition but in reality its presence in secondary education is inconspicuous and tends to be confined to subjects, project credits or research projects. Here we will share the project work that forms part of the unique education project at the Sils Institute, the backbone of which is based on a number of key principles: no minimum requirements, heterogeneous groups, the belief that education must be integral (everyone, the whole curriculum) and values being the basis of the curriculum.

 

 

steamconf-programa-speaker

Víctor Alegre Zaera has worked on projects in secondary schools for the last 10 years. Recently he has focused all his energy on skills assessment. He has given various courses on tutoring, group dynamics, conflict resolution and project work to secondary, university and training for recreation teachers. He admits that he really loves learning!

 

 

4 Hello Ruby brings creative technology to your classroom

 

Linda Liukas, author of Hello Ruby, is an internationally renowned name in the world of programming, Helsinki, (Finland)

 

If computer code is the Lego of our time –a tool of creation– how can we teach curiosity, joy and wonder to our kids? And what does Jean Piaget or Montessori have to do with coding? Join us for this workshop to learn the basics of how to bring creative technology education to your classroom with Finnish author and illustrator Linda Liukas.

 

 

steamconf-programa-speaker

Linda Liukas is the author of Hello Ruby, a book and website that teaches and provides tools to children, parents and teachers on the basics of programming through interesting stories and activities. Hello Ruby is the most imaginative way in the world for learning about technology, computer sciences and coding. Linda is a central figure in the world of programming and worked for Edutech before this educational services provider was called such. Linda is a former student of CodeAcademy and the founder of Rails Girls, a global education initiative on the basics of programming for young women around the world.

@lindaliukas

 

 

5 Do you use sun cream?

 

Fina Guitart, CESIRE (area of science), Department of Education, Generalitat de Catalunya, Barcelona

 

Silvia Lope, CESIRE (area of science), Department of Education, Generalitat de Catalunya, Barcelona

 

Within the context of light, we will use digital tools, such as data collection and analysis equipment (MBL) to create activities, which, based on the problem posed, will require the active and creative involvement of the audience. Activities will be presented for analysing and interpreting experiment data relating to photosynthesis and breathing, to white and coloured light spectrums, to the interaction of visible light and matter and to UVA and UVB light intensity data and the effects these rays have on different materials, as well as how sun cream filters work. During this workshop experiments will be carried and analysed from the viewpoint of biology and chemistry and from that of secondary and baccalaureate education curriculum skills.

 

 

steamconf-programa-speaker

Fina Guitart is a member of CESIRE’s area of science, where she coordinates and participates in various interdisciplinary projects and innovation groups. She is an associate professor of UB’s (Universitat de Barcelona) Department of Teaching and Learning of Experimental Sciences and Mathematics, on the Secondary Teacher Training Masters degree course (specialising in physics and chemistry). She is the author of articles on science teacher training and co-editor of the EduQ magazine (chemistry education).

@FinaGuitart

 

 

steamconf-programa-speaker

Silvia Lope is a biology and geology professor and currently a member of CESIRE’s area of science. She is an associate professor of the Faculty of Health and Life Sciences at UPF, on the Secondary Teacher Training Masters degree course. She has coordinated and participated in various work groups for education innovation. She is the author of articles on science teacher training and has participated in conferences and congresses on the subject.

@SilviaSlope

 

 

6 The STEAM race?

 

Rocío Lara López, Industrial engineer, Master’s degree in Teacher Training, responsible at RO-BOTICA for educational equipment solutions, Barcelona

 

Let’s have a race…! In teams we will build machines with different features: some with very large wheels, others with small ones; some heavier and some lighter… Which one will win the race?

 

Using the Simple and Powered Machines kit by LEGO® Education, this workshop will give you the chance to experiment with machines, structures and mechanisms as we build and manipulate different machine models. Technology, science, maths and engineering will be involved and of course an artistic component on the different designs. Come and join us.

 

For this activity we will use a LEGO® Education kit, which participants will be able to take away with them to use in class.

 

 

steamconf-programa-speaker

Rocío Lara López industrial engineer, she has been involved in the world of education working as a consultant for equipment and innovative solutions for teaching science and technology. In 2010 she completed a Master’s degree in Teacher Training for High Schools in the area of technology and joined the company RO-BOTICA, a distributor of educational robots, where she is currently responsible for equipment solutions.

She also works as a teacher trainer and in 2013 became one of the first LEGO® Education STEM Academy Certified Teacher Trainers in Spain. Under the LEGO® Education methodology she has trained more than 600 educators in primary and secondary schools over the last few years.

 

 

7 Shape your future with 2D materials!

 

Federica Beduini physicist, Marta García-Matos physicist and mathematician, Alba B. Rosado, telecommunications engineer and technologist, Lydia Sanmartí-Vila, neurobiologist, outreach team, Silvia Carrasco, director of KTT, ICFO, Castelldefels (Barcelona)

 

steamconf-programa-speaker

We propose a multidisciplinary hands-on activity easily replicable in the classroom, including the physics, math and engineering of the bright star of 2D materials: graphene. Graphene consists of a single-atom-thin honey-comb carbon layer, it is thus thin and transparent, yet 100 times stronger than steel, stretchable and a great conductor of electricity and heat. The original fabrication of graphene with pencil and scotch tape let us talk about microscopy and math, we then focus on the solutions that graphene offers for touchable screens, and build around that a series of activities illustrating the function of a touchable screen, from basic function of an electrical circuit to the programming of the interactive platform.

 

 

steamconf-programa-speaker

Dr. Marta García-Matos is a physicist, mathematician and author working at ICFO’s outreach team in charge of interdisciplinary programs. She has designed exhibits and workshops for CosmoCaixa, organizes the fiction contest The Light on the Waves, and is author, together with Lluis Torner, of The Wonders of Light (Cambridge University Press, 2015).

 

 

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Dr. Federica Beduini is a physicist working at ICFO’s outreach team coordinating ICFO’s educational activities to spread the passion for light and photonics among young students. She organised the I Young Photonic Congress, where more than 80 students had the opportunity to explain their own research projects to their peers and ICFO researchers.

 

 

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Alba B. Rosado (MSc. Telecommunication Engineering) is a technologist working at ICFO KTT Unit and specialised in public fundraising, promotion of R&D, project management and event organisation. She is part of the coordination team that leads the Optoelectronics workpackage within the FET Graphene Flagship European project and is the Technical Coordinator of the Graphene Pavilion, part of Mobile World Congress Barcelona and Shanghai.

 

 

steamconf-programa-speaker

Dr. Lydia Sanmartí-Vila is a neurobiologist working at ICFO’s Outreach team as a manager of international outreach projects. She has coordinated the European Project GoPhoton!, with more than 150 activities attended by more than 600.000 people. She is also Executive Officer for ECOP the European Alliance of Centers for Outreach in Photonics.

 

 

steamconf-programa-speaker

Dr. Silvia Carrasco (PhD, MBA) is director of the KTT Unit at ICFO. Awarded with the “Fem Talent” award in 2013, she is also vice-president of the Spanish mirror of the European Platform Photonics21, a Member of the Board of SECPhO, the Southern European Cluster in Photonics and Optics, and the founder of the “From Science to Business” program launched by ICFO in 2008 with ESADE to promote the entrepreneurial spirit among young scientists.

 

 

13.30 Lunch (workshop participants)

 

15.00 Inauguration of Conference Sessions